Girl Meets Game

We live in a society that’s sexist in ways it doesn’t understand. One of the consequences is that men are extremely sensitive to being criticized by women. I think it threatens them in a very primal way, and male privilege makes them feel free to lash out.

This is why women are socialized to carefully dance around these issues, disagreeing with men in an extremely gentle manner. Not because women are nicer creatures than men. But because our very survival can depend on it.

No skin thick enough: The daily harassment of women in the game industry

The whole article sadly hits very close to home.

(via rosalarian)


The plot to the Metal Gear Solid series as described by someone who has never played it.

#no man's sky

(Source: gamersdaily)

YouTube comments aren’t “just the Internet.” They’re not the product of a group of otherwise nice guys who suddenly become evil when they wear a veil of anonymity. YouTube comments are actually a nightmarish glimpse into the sexist attitudes that define the fabric of our own existence in the “real world,” a world that, like YouTube, is owned and dominated by men. The most terrifying gift that the Internet has given us is that it’s shown us how men honestly perceive the world: as a place where women exist exclusively for their sexual pleasure.

In the wake of VidCon, and as more and more women start speaking up about the harassment they face online, it’s time to start realizing that our narrative of progress is deeply flawed. Things aren’t getting better for women on the Internet; they’re deteriorating and ignoring the problem amounts to being complicit in it.


Got the chance to interview David Gaider, lead writer for the Dragon Age series, at GaymerX on Sunday. We talked about…oh dear, we talked about a lot of things.

Some questions answered

  • Tevinter, Tevinter, Tevinter
  • Blood Magic, Lyrium, and Red Lyrium
  • The human noble Inquisitor’s Origin
  • Fiona’s role in Inquisition and connection to Alistair
  • Default world state when not importing with Keep
  • Plans for the next Dragon Age book
  • The unknown NPC “romance”

See it directly on Youtube here:


Dragon Age Inquisition Demo Part 2 - Redcliffe Castle (x)

Anonymous sent:

The Witcher 3 will make you eat your words.

I’m assuming you’re referring to this thing I wrote over a year ago? Unless they do away with the rampant sexism and generic fantasy plot, altogether, I don’t think I will be. Pretty graphics isn’t enough to make up for the fact that the serious consistently treats its female characters like sexual accessories.


Super-Secret Bases are an awesome new way to express your creativity and join up with friends in the upcoming Pokémon Omega Ruby and Alpha Sapphiregames. Create a Secret Base that’s all your own, including selecting and placing Decorations however you like. You can use Decorations to create tricks in your Secret Base, decide the rules for what kind of Pokémon battles are allowed there, and make it like your very own Pokémon Gym! Then get ready for other players to come and challenge you!

Info dump from the DA:I Raptr Q&A:


The Inquisitor 

  • The British male voice actor for the Inquisitor is Harry Hadden-Patton, and the American male voice actor is Jon Curry.
  • The British female voice actor for the Inquisitor is Alix Wilton Regan, and the American female voice actor is Sumalee Montano.
  • The inquisitor will regularly be referred to by their surname, not just “Inquisitor.”
  • The qunari pc’s body will be big, but smaller than Iron Bull.
  • Qunari use something other than helmets/hats.
  • The Inquisitor will definitely meet people who think they’re a holy figure, but how you react to that is up to you.

Character Creation

  • Scars and freckles will both be available in the character creation.
  • Heterochromia is not available.
  • CC is very complex — for instance, you can choose one color for the outer part of the iris and a different color for the inner iris.
  • Lots of lip options, but no body sliders.
  • As aforementioned, qunari pcs will get customizable horns.
  • They’re already working on creating game-appropriate lighting for the cc screen.
  • The CC will be before any major cutscene in the game.

Companions and advisors (and romance)

  • Both Cullen and Cassandra are straight romance options.
  • Scribbles has a cool accent… and is a bisexual romance option (probably). 
  • The majority of romances are not concerned with race, but “a few” are.
  • You can talk to followers at your party base at any time, but not “ in the middle of a blood-soaked murderfield (of death)”. 
  • Banter is supposedly going to be “Barney Stinson level of legendary”. 
  • The interactive banter will time out if you don’t react to it and continue on its own.
  • You will be able to hug some of your companions/advisors.
  • "Major characters all track something similar to approval, but the system has changed to put more focus on what you are doing and what you say instead of grinding by constantly giving them gifts. Each follower does have their own set of goals they want to achieve and if you help them, they will appreciate it."
  • Similarly, if you piss them off, they might leave.
  • Approval for advisors works differently than approval for companions.
  • We may indeed see Gideon Emery again.


  • Combat settings will range from easy to nightmare, as in previous Dragon Age games, but there is not (yet, at least) a story mode.
  • You can only have up to one specialization in DA:I, unlike previous Dragon Age games.
  • Weapons are still restricted by class.
  • All rogues can use bows — there is no “archer” specialization.
  • No mabari in combat.
  • You’ll be able to quick travel to any Inquisition camps you’ve established in your current region, which allows you to rest and recover health.
  • There’s plenty returning abilities and spells from previous DA games, but a ton of new ones, too.
  • "Having control over fade rifts may provide some interesting possibilities in combat”.
  • Cross-class combos are back.
  • "Knight Enchanters were designed to let mages get up close and personal and the abilities in that tree encourage you to do so, including the ability to be effective at melee ranges. They’re different from Arcane Warriors, though. Less tanky."
  • Positioning, traps, and other preparatory manoeuvres are all available and even a good idea against some of the more difficult fights.
  • You can jump, but there won’t be complex climbing dynamics.
  • There is no weaponless combat, as in the DAO-style punching.
  • If you get into a fight with friendly, non-companion NPCs around, they will typically come and help out (presuming they’re warriors).
  • Certain specializations will affect moments in the story.


  • "Faith" and "leadership" are going to be major themes of the game.
  • The party base in Inquisition is going to be much grander than the camp from DA:O. “It’s the HQ of your entire Inquisition so there’s a TON of people in it to talk and interact with. You can customize your castle, rebuild some things, perform crafting and research etc.”
  • There will be all kinds of wild animals in the game, some hostile and some not, including (but not limited to): foxes, bronto, nugs, wolves, rams, birds, lizards, etc.
  • We will be visiting some kind of Dwarven settlement, but not Orzammar or Kal-Sharok.
  • Both Flemeth and Dagna will appear.
  • Your inquisition will unlock some opportunities in conversations.
  • In-game art differs depending on the country (it’s different between Orlais and Ferelden, for example) and you’ll be able to see how it progresses from being rustic/an early decorative piece to more refined work.
  • There’s a pre-made world state if you do not want to or are unable to use the DA Keep.
  • No flying mounts.
  • "The bog unicorn is an undead horse which was killed by someone sticking a sword through it’s head… thus its horn is the sword that killed it".
  • No capes.
  • Fast-travel is available between previously conquered Inquisition camps/keeps in a region.
  • PC will support both mouse/keyboard control scheme and controllers.

This is the big stuff so far, and it seems like the conversation is winding down. There’s still plenty of time to go, though, so I’ll post with more updates as needed!

Far Cry 4
-Concept art-

(Source: rahgot)